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Nosaj Thing Visual Show Coachella 2011 Teaser
April 15, 2011. 10:30PM. Gobi Stage.



Casey Spooner - "Spanish Teenager" Music Video
Creative direction for "Spanish Teenager" music video, the first single off of Casey Spooner's solo album "Adult Contemporary."
Premiered on January 11, 2011 on nowness.com




The November Tour
Nosaj Thing, Toro Y Moi, Jogger. November 2010.

Nov 10 - La Jolla @ The Loft
Nov 11 - Los Angeles @ El Rey Theatre
Nov 12 - San Francisco @ Rickshaw Stop
Nov 13 - Eureka @ The Red Fox Tavern
Nov 15 - Portland @ The Holocene
Nov 16 - Seattle @ Neumos
Nov 17 - Vancouver @ The Biltmore Cabaret
Nov 19 - Salt lake City @ The Urban Lounge



Toro Y Moi
Live projections for Toro y Moi (Carpark Records).

Photos by the amazing Clay Reinken.


yU+co.
The new online home of yU+co Hollywood: http://yuco.com.

Communication Arts WebPick of the Week, November 2011.




Holy Fuck Floor Lights
Lighting and live show design for Holy Fuck (Young Turks / XL).



Nosaj Thing Visual Show
The visual show for electronic music artist Nosaj Thing (Alpha Pup).




Curious Displays

Fall 2009. Graduate Thesis Project, Media Design Program. Art Center College of Design.

Curious Displays functions simultaneously as a form of design research and as a proposal for a new product, a future display technology.

The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.










Robotic Displays
Robotic Displays is an experimental interaction design experiment dealing with the implications of media on top of autonomous motion, through physical space. The project involves six robotic "pixels," each functioning as a standalone unit in the overall integrated display system, that move and act based off actions sent to each remote system from a centralized brain. The project attempts to gain an understanding of movement and media in physical space, moving through it, engaging with environments and, ultimately, with people.

Each individual robot contained an arduino, which acted as the brain of the system, an xbee for wireless communication, and the mechanical robot itself, which consisted of 2 servo motors, 3 wheels, and a custom-designed chassis. The robot was designed to be able to move in any direction from its position, to allow for a very different type of movement than typical remote controlled "driving."

Extra special thanks to the magical Peter Faber.



Nosaj Thing - "Drift"
Album artwork for Nosaj Thing.



UNDFTD / Nosaj Thing Shirt
T-shirt design for UNDFTD and electronic music producer Nosaj Thing.

FAIR ENOUGH

Fair Enough, Los Angeles, CA

Fair Enough is a Los Angeles-based design collective. Founded by Adam Guzman and Julia Tsao in 2008, Fair Enough seeks to inform the development of compelling experiences through design-driven inquiry. We look to define not just the content of the project, but to question the medium in which the content lives.

Motivated by design research and ever-evolving creative strategies, we seek to work with unique individuals to create meaningful, compelling design.


The Strangers Project
1 family, 2 timezones, 3 people, 9 lights.

Super-ordinary, amplified everyday objects.
The Strangers Project is a design intervention dealing with issues of familial closeness, daily ritual, tolerable inconvenience, nuanced conversation, and opportunity, missed (and gained). The purpose of the project is twofold: one, as a design research probe addressing issues of closeness and relationships, and to, as an experiment in interaction design, with the new interaction being embedded into an existing behavior instead of a new, learned behavior.

The project addresses the simple behavior of turning on a lamp in the home, and the amplification of this activity. With the project installed, each participant is simultaneously turning on a light in each other other two participants' homes when turning on an existing "hacked" lamp in her home. In this way, the participant is not asked to learn a new behavior, rather, the project functions within the framework of existing behaviors. The project takes place in three separate locations. A kit consisting of a two-light setup is installed in each participant's home. Each of the two lights is controlled via the internet by an existing lamp in the other two participants' homes. By turning on an existing lamp in his or her home, each participant is simultaneously turning on a light in each other other two participants' homes.

The project participants consist of a family of three (myself included), the Tsao family. The three participants, Gus, Alice, and Julia, though a family by definition, have lived as separate households for many years, and in essence are strangers to each others daily behavior.

The project began on April 1, 2008, and will take place on an ongoing basis. The ultimate goal is to have the project gain a sense of invisibility in the daily lives of the participants, and to then gauge the impact of the project once it reaches that point.

Thanks to Hans and Jason of ioBridge.


Experiment #1: NO

The "NO" project was the first of three experiments in "people-knowing"--how to engage people, how to steal a bit of their attention, and to illicit interaction from humans going about their daily lives.


Experiment #2: Why are you here?

"Why are you here?" consisted of two parts: a giant yellow arrow made out of yellow construction paper on the book stacks pointed to a bright yellow box, inside of which there were two books, a book for boys, and a book for girls, and two sharpies. The books asked several questions of the user, asking for bits of information like name, age, favorite color, favorite friend, and "Why are you here?" The books also asked the user to include his/her contact information, along with the a check box that offered to opportunity to "meet in person and have a conversation."

This project served to iterate on the first attention-stealing experiment, the "NO" project.

 
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